LL: A cool concept is only 10% of the journey to a saleable product
Risk: Failing to appreciate the monumental difference between a cool demo prototype and a production solution will result in despair, lost profits, and harm to the company
This applies not only to tech-heavy products, but I have seen it apply to 100% mechanical products with no electronics or software.
Insight from Chapter 1 of the Mythical Man-Month book:
- It takes 3x the initial effort to take a science fair project to something that is robust.
- And another 3x to take that to being saleable.
- If it’s safety-related, there’s probably another 3x+ more, depending on your expertise in Functional Safety.
There are two distinct projects needed to transform from science fair to market:
- Developing the science project into something that is robust enough to sell (not necessarily profitable). It has to work!
- Turning that product into something that is polished and profitable that can be sold.
Questions:
- Which step is this project trying to attain? Going from science fair project to something technically feasible? or Taking a technically feasible but unprofitable design to something polished and profitable?
- What technical questions are still unanswered? Where are they in the project plan?
- If you’re looking to acquire startup Company X...
- Where do their products lie on this graph?
- Are the products something we can sell (profitably)?
- Have they been developed into something that works? Or are they still in the “Something Cool” stage?
- Do or can the products comply with safety standards? What about Functional Safety? What safety functions do the products have?
- Think about this: If the startup you're looking at has six people that have been at it three years to develop "Something Cool" (18 staff-years), are you ready to sign up to put in another 150+ staff-years to get it to market? Is that figured into the ROI?


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