A Cool Concept is only 10%

LL: A cool concept is only 10% of the journey to a saleable product

Risk: Failing to appreciate the monumental difference between a cool demo prototype and a production solution will result in despair, lost profits, and harm to the company

This applies not only to tech-heavy products, but I have seen it apply to 100% mechanical products with no electronics or software.

Insight from Chapter 1 of the Mythical Man-Month book: 

  • It takes 3x the initial effort to take a science fair project to something that is robust. 
  • And another 3x to take that to being saleable. 
  • If it’s safety-related, there’s probably another 3x+ more, depending on your expertise in Functional Safety.

There are two distinct projects needed to transform from science fair to market: 

  • Developing the science project into something that is robust enough to sell (not necessarily profitable). It has to work!
  • Turning that product into something that is polished and profitable that can be sold. 

Questions:

  • Which step is this project trying to attain? Going from science fair project to something technically feasible? or Taking a technically feasible but unprofitable design to something polished and profitable?
  • What technical questions are still unanswered? Where are they in the project plan?
  • If you’re looking to acquire startup Company X...
    • Where do their products lie on this graph? 
    • Are the products something we can sell (profitably)? 
    • Have they been developed into something that works? Or are they still in the “Something Cool” stage?
    • Do or can the products comply with safety standards? What about Functional Safety? What safety functions do the products have?
    • Think about this: If the startup you're looking at has six people that have been at it three years to develop "Something Cool" (18 staff-years), are you ready to sign up to put in another 150+ staff-years to get it to market? Is that figured into the ROI?



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